Artist

I have been creating and exhibiting award-winning Digital Art for over a decade now. My career as a working artist spans several media and 25 years, yet here, in an area of the art world still uncharted, I have found a new direction. I introduce my newest works…a deep reflection on our environments, our search for balance, a realization of impermanence,and a determination to be thoughtful.

Regard these works with a respect for scarcity and presence. An elevated level of contribution exists within each space, eliminating clutter and focusing on independence. With a conscious focus on transparency and reflection and an emphasis on liquid, light, and movement, I have created work surreal in nature while containing its elements within a familiar landscape. In these compositions, objects and context are not always immediately clear to the viewer. This work is highly complex, both artistically and technically—involving enormous detail, captivating the viewer so he is constantly finding something new and compelling.

Video of New VR tool in use

Process

The process of creating this work can be broken down into 5 steps

3D Modeling
Development of a mathematical wire frame which serves as a virtual representation of any 3D object (eg: Chess Piece). This initial step is most closely related to sculpting and requires the use of a CAD-like application.

Layout
Objects are arranged in the same virtual space and positioned for the most compelling aesthetic composition. Lighting sources are determined at this stage.

Mapping
Bitmap Textures are created by the artist using 2D applications. Texture Maps are applied to the 3D wire frame models and represent both color and texture. Reflective and Refractive Maps are created by
algorithms defined by the artist and account for virtual physical properties. 

Rendering
Rendering converts the arranged models into an image through Ray Tracing. Ray Tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. Essentially, the renderer compiles all the information input in the previous steps to output a hi-resolution 2D image. Renderings can take up to 40 hours of computational time.

Printing
The rendered image is imported into a 2D application where artifacts and artistic concerns are remedied and color correction is finalized. The image file is sent in-house to an 8-color archival ink, hi-resolution printer specialized for producing fine art prints on canvas.  mages can take up to 2 hours to print. A protective UV coating is applied to the canvas to ensure longevity and durability.